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	<title>gabor.heja.hu &#187; dev</title>
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	<description>Sallalalla...</description>
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		<title>I bought a Game Boy Color :)</title>
		<link>https://gabor.heja.hu/oldblog/2013/04/01/i-bought-a-game-boy-color/</link>
		<comments>https://gabor.heja.hu/oldblog/2013/04/01/i-bought-a-game-boy-color/#comments</comments>
		<pubDate>Mon, 01 Apr 2013 01:39:40 +0000</pubDate>
		<dc:creator>Gabor Heja</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[eng]]></category>
		<category><![CDATA[gameboy]]></category>

		<guid isPermaLink="false">http://gabor.heja.hu/?p=1005</guid>
		<description><![CDATA[On 4th March, 2013 I bought a Game Boy Color in really good condition, so this became my very first game console (at age 27, huh). On this day I heard the welcome notes for the first time &#8211; it felt great, hehe. It says &#8220;&#169; 1998 Nintendo&#8221; on the back, so this is a [...]]]></description>
			<content:encoded><![CDATA[<p>On 4th March, 2013 I bought a Game Boy Color in really good condition, so this became my very first game console (at age 27, huh).</p>
<p>On this day I heard the welcome notes for the first time &#8211; it felt great, hehe.</p>
<p>It says &#8220;&copy; 1998 Nintendo&#8221; on the back, so this is a 15 years old platform (actually mostly a 24 years old (Game Boy, 1989) with some improvements), but still great! I&#8217;m in love with it.</p>
<p>I&#8217;ve also checked out the Game Boy Advance (GBA) before I bought decided to go with GB/GBC line &#8211; the GBA has a 32-bit CPU at 16 MHz and 288 kB RAM + 96 kB of VRAM, that&#8217;s way too much, too advanced, I don&#8217;t need all these, I don&#8217;t <i>want</i> all these.</p>
<p>So I am now very happy with this little Game Boy Color &#8211; next thing on my TODO list to buy a programmable cartridge and start to test my developments outside the emulator.</p>
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		<title>Development for Game Boy (Color)</title>
		<link>https://gabor.heja.hu/oldblog/2013/03/30/development-for-game-boy-color/</link>
		<comments>https://gabor.heja.hu/oldblog/2013/03/30/development-for-game-boy-color/#comments</comments>
		<pubDate>Sat, 30 Mar 2013 21:44:58 +0000</pubDate>
		<dc:creator>Gabor Heja</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[eng]]></category>
		<category><![CDATA[gameboy]]></category>

		<guid isPermaLink="false">http://gabor.heja.hu/?p=1002</guid>
		<description><![CDATA[I have to say, the Game Boy is a pretty impressive platform. With a 4 MHz 8-bit CPU, 8 kB RAM and 8 kB video RAM (serving the 2.6&#8243; display with 160&#215;144 resolution) it has great limitations but nice perspectives at the same time. It is good to be known that the display is refreshed [...]]]></description>
			<content:encoded><![CDATA[<p>I have to say, the Game Boy is a pretty impressive platform.</p>
<p>With a 4 MHz 8-bit CPU, 8 kB RAM and 8 kB video RAM (serving the 2.6&#8243; display with 160&#215;144 resolution) it has great limitations but nice perspectives at the same time.</p>
<p>It is good to be known that the display is refreshed at 60 FPS (whoa) and the device has a 4 channel sound system (with mono speaker but stereo headphone jack). It has also hardware-level tile storing (8&#215;8 or 8&#215;16 tile data, the pixels itselves) and tile mapping (32&#215;32 tiles map, that&#8217;s 256&#215;256 pixels on this bad boy:)) function, also the background-scrolling is implemented here (at any given time 20&#215;18 tiles (160&#215;144 pixels) are visible but 32&#215;32 (256&#215;256 pixels) are in the video RAM).</p>
<p>Documentations I find useful and any work I do will be stored in a git repository on github: <a href="https://github.com/gheja/gameboydev/">https://github.com/gheja/gameboydev/</a></p>
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